Space Invaders Python Edition Mac OS

Jul 6th, 2019
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#Space Invaders - Part 10. #Sound (MacOSX / Linux Only) #Python 2.7 on Mac. #Set up the screen. South Park Space Invaders 1.2 Download at Download32. Download File invader.zip (1.2 MB) All Software Windows Mac Palm OS Linux Windows 7 Windows 8 Windows Mobile Windows Phone iOS Android Windows CE Windows Server Pocket PC BlackBerry Tablets OS/2 Handheld Symbian OpenVMS Unix.

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Space Invaders Python Edition Mac Os 11

  1. #Sound (MacOSX / Linux Only)
  2. importturtle
  3. importmath
  4. wn =turtle.Screen()
  5. wn.title('Space Invaders')
  6. turtle.register_shape('invader.gif')
  7. border_pen =turtle.Turtle()
  8. border_pen.color('white')
  9. border_pen.setposition(-300,-300)
  10. border_pen.pensize(3)
  11. border_pen.fd(600)
  12. border_pen.hideturtle()
  13. #Set the score to 0
  14. score_pen =turtle.Turtle()
  15. score_pen.color('white')
  16. score_pen.setposition(-290,280)
  17. score_pen.write(scorestring,False, align='left', font=('Arial',14,'normal'))
  18. player =turtle.Turtle()
  19. player.shape('player.gif')
  20. player.speed(0)
  21. player.setheading(90)
  22. playerspeed =15
  23. #Choose a number of enemies
  24. #Create an empty list of enemies
  25. for i inrange(number_of_enemies):
  26. enemies.append(turtle.Turtle())
  27. for enemy in enemies:
  28. enemy.shape('invader.gif')
  29. enemy.speed(0)
  30. y =random.randint(100,250)
  31. #Create the player's bullet
  32. bullet.color('yellow')
  33. bullet.penup()
  34. bullet.setheading(90)
  35. bullet.hideturtle()
  36. bulletspeed =20
  37. #Define bullet state
  38. #fire - bullet is firing
  39. #Move the player left and right
  40. x = player.xcor()
  41. if x < -280:
  42. player.setx(x)
  43. def move_right():
  44. x += playerspeed
  45. x =280
  46. #Declare bulletstate as a global if it needs changed
  47. if bulletstate 'ready':
  48. bulletstate ='fire'
  49. x = player.xcor()
  50. bullet.setposition(x, y)
  51. distance =math.sqrt(math.pow(t1.xcor()-t2.xcor(),2)+math.pow(t1.ycor()-t2.ycor(),2))
  52. returnTrue
  53. returnFalse
  54. turtle.listen()
  55. turtle.onkey(move_right,'Right')
  56. whileTrue:
  57. for enemy in enemies:
  58. x = enemy.xcor()
  59. enemy.setx(x)
  60. #Move the enemy back and down
  61. #Move all enemies down
  62. y = e.ycor()
  63. e.sety(y)
  64. enemyspeed *= -1
  65. if enemy.xcor()< -280:
  66. for e in enemies:
  67. y -=40
  68. #Change enemy direction
  69. #Check for a collision between the bullet and the enemy
  70. os.system('afplay explosion.wav&')
  71. bullet.hideturtle()
  72. bullet.setposition(0, -400)
  73. x =random.randint(-200,200)
  74. enemy.setposition(x, y)
  75. score +=10
  76. score_pen.clear()
  77. score_pen.write(scorestring,False, align='left', font=('Arial',14,'normal'))
  78. if isCollision(player, enemy):
  79. player.hideturtle()
  80. print('Game Over')
  81. #Move the bullet
  82. y = bullet.ycor()
  83. bullet.sety(y)
  84. #Check to see if the bullet has gone to the top
  85. bullet.hideturtle()
  86. delay =raw_input('Press enter to finsh.')
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Python Space Invaders Tutorial

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