Space Invaders Python Edition Mac OS
#Space Invaders - Part 10. #Sound (MacOSX / Linux Only) #Python 2.7 on Mac. #Set up the screen. South Park Space Invaders 1.2 Download at Download32. Download File invader.zip (1.2 MB) All Software Windows Mac Palm OS Linux Windows 7 Windows 8 Windows Mobile Windows Phone iOS Android Windows CE Windows Server Pocket PC BlackBerry Tablets OS/2 Handheld Symbian OpenVMS Unix.
Space Invaders Python Edition Mac Os 11
- #Sound (MacOSX / Linux Only)
- importturtle
- importmath
- wn =turtle.Screen()
- wn.title('Space Invaders')
- turtle.register_shape('invader.gif')
- border_pen =turtle.Turtle()
- border_pen.color('white')
- border_pen.setposition(-300,-300)
- border_pen.pensize(3)
- border_pen.fd(600)
- border_pen.hideturtle()
- #Set the score to 0
- score_pen =turtle.Turtle()
- score_pen.color('white')
- score_pen.setposition(-290,280)
- score_pen.write(scorestring,False, align='left', font=('Arial',14,'normal'))
- player =turtle.Turtle()
- player.shape('player.gif')
- player.speed(0)
- player.setheading(90)
- playerspeed =15
- #Choose a number of enemies
- #Create an empty list of enemies
- for i inrange(number_of_enemies):
- enemies.append(turtle.Turtle())
- for enemy in enemies:
- enemy.shape('invader.gif')
- enemy.speed(0)
- y =random.randint(100,250)
- #Create the player's bullet
- bullet.color('yellow')
- bullet.penup()
- bullet.setheading(90)
- bullet.hideturtle()
- bulletspeed =20
- #Define bullet state
- #fire - bullet is firing
- #Move the player left and right
- x = player.xcor()
- if x < -280:
- player.setx(x)
- def move_right():
- x += playerspeed
- x =280
- #Declare bulletstate as a global if it needs changed
- if bulletstate 'ready':
- bulletstate ='fire'
- x = player.xcor()
- bullet.setposition(x, y)
- distance =math.sqrt(math.pow(t1.xcor()-t2.xcor(),2)+math.pow(t1.ycor()-t2.ycor(),2))
- returnTrue
- returnFalse
- turtle.listen()
- turtle.onkey(move_right,'Right')
- whileTrue:
- for enemy in enemies:
- x = enemy.xcor()
- enemy.setx(x)
- #Move the enemy back and down
- #Move all enemies down
- y = e.ycor()
- e.sety(y)
- enemyspeed *= -1
- if enemy.xcor()< -280:
- for e in enemies:
- y -=40
- #Change enemy direction
- #Check for a collision between the bullet and the enemy
- os.system('afplay explosion.wav&')
- bullet.hideturtle()
- bullet.setposition(0, -400)
- x =random.randint(-200,200)
- enemy.setposition(x, y)
- score +=10
- score_pen.clear()
- score_pen.write(scorestring,False, align='left', font=('Arial',14,'normal'))
- if isCollision(player, enemy):
- player.hideturtle()
- print('Game Over')
- #Move the bullet
- y = bullet.ycor()
- bullet.sety(y)
- #Check to see if the bullet has gone to the top
- bullet.hideturtle()
- delay =raw_input('Press enter to finsh.')
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